Crysis: Status des zweiten Patches

Crysis
03.02.2008 13:54, Marcel Kleffmann

Crysis: Status des zweiten Patches

Laut Alexander Marschal (Crytek Community Manager) gehen die Arbeiten am zweiten Patch für Crysis (ab 16,61€ bei kaufen) gut voran. Die wichtigsten Features sind eingebaut und funktionieren bislang fehlerfrei, allerdings kann die Veröffentlichung des Patches noch einige Zeit dauern, da die Qualitätssicherung das Update vor dem Release ausführlich testen will. Neu ist u.a. eine dreieckige Warn-Anzeige für Granaten und im Multiplayer-Modus werden die erledigten oder siegreichen Spieler in ihrer Teamfarbe (auf der Kill-Liste) eingefärbt.

Bisherige Liste an Veränderungen:

1. Optimizations and Stability

  • Fixed potential server exploit that could cause servers to crash.
2. General Fixes/tweaks
  • Added mouse wheel scrolling support for server browser.
  • Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
  • Added new effects for vehicle shattering after being frozen.
3.Weapons
  • C4 will now stick to doors correctly.
  • Added new grenade indicator icon. (explained in detail further above)
  • Adjusted explosion radius of grenade launcher to be more efficient vs. players.
4. Vehicles
  • Added check for players riding on vehicles while not seated to prevent them being killed.
  • Tweaked damage for players hit by vehicles at lower speeds.
  • Adjusted wall collision damage for civilian car.
5. Singleplayer
  • Improved AI machinegun handling (both stationary and mounted machineguns on vehicles).
  • Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
6. Multiplayer
  • Added team colors to kill/death messages (explained in detail further above).
  • Fixed some game states not properly resetting after game restart.
  • Fixed issue where VOIP doesn't work properly on non-dedicated servers.
7. New Features
  • Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced. (Can be disabled/enabled via cvar)