Company of Heroes - Patches v2.5 und v2.501
Passend zur Veröffentlichung von Company of Heroes: Tales of Valor gibt es ein Riesen-Update mit neuen Karten, Operationsmodi, usw. für Company of Heroes und Company of Heroes: Opposing Fronts auf die Version 2.500:
-Company of Heroes - Patch v2.500 (deu.) - 1,19 GB
-CoH Opposing Fronts - Patch v2.500 (deu.) - 1,19 GB
Anschließend muss das Update auf Version v2.501 installiert werden, das alle drei CoH-Spiele benötigen, auch Tales of Valor:
-Company of Heroes - Patch v2.500 -> v2.501 (deu.) - 107 MB
-CoH Opposing Fronts - Patch v2.500 -> v2.501 (deu.) - 107 MB
-CoH Tales of Valor - Patch v2.500 -> v2.501 (deu.) - 107 MB
Change-Log 2.501
Fixes
- Fixed an issue where a glider shot down in mid-air would prevent the commonwealth faction from being "annihilated"
- Fixed an issue where the game could crash if a player was alt-tabbed during the count-down and loading screens
- Fixed an issue where in some cases Deploy Marksmen and Canister Shot could not be used on team weapons.
- Hotkeys have been added for the Italian version
- Caen campaign NISs were missing sound in the German version of COH, it has been re-added
- Fixed an issue where units would rush into point-blank range when told to attack an un-setup team weapon, instead of shooting from max range
- Fixed an issue where a scorched point that had repairs begun on it, but were interrupted, would not allow repairs to restart on it for an unintended duration
- Fixed crash on Tiger Ace Mission 3
- Improved memory usage when environmental reverb is disabled
- Improved CoH's ability to notice new keys to make purchasing from ESDs a better experience
- Fixed sync error that would occasionally happen when one player drops in a multiplayer game
- Fixed a bug with reward vehicles and LAN games
- Fixed a bug related to swapping factions when starting a multiplayer game
- Fixed a crash related to queuing up commands before all players have finished loading in a multiplayer game
- Fixed an issue where the Direct-Fire cursor would not change to capture-cursor when moved over Victory or Munition points when Direct-Fire is active
- Fixed Churchill flamethrower to work with Direct-Fire
- Fixed tank MGs to fire while in Direct-Fire mode
- Fixed numerous issues with saved games crashing when certain abilities were activated
- Fixed an issue where the sounds of HMG rounds would continue to play after death
- Fixed some issues with glider sounds
- Fixed ocean ambience in Point-du-Huc
- Fixed blocking object placement on 4p Vire River Vally
- Fixed blocking object placement on 6p Villers Bocage
- Fixed blocking object placement on single player Villers Bocage
- Improved Stukka sounds
- Improved audio in Tiger Ace campaign
- Improved UI for many lobby screens
- Numerous help text updates
Gameplay
- The British Staghound will no longer gain veterancy like American vehicles
- An unintended resource income modifier for players in team games that was added in 2.4 has been reverted due to unintended effects on gameplay
- King Tiger now costs 500 manpower to call-in
- Jagdpanther now costs 500 manpower to call-in
- Assault Grenades now incur damage and a stun effect; the help text still needs to be updated to reflect the new stun effect
- Panzerkrieg - The Hotchkiss' capturing speed has been decreased
- Fixed tread breaker long range shot for Panzerkrieg
- Panzerkrieg fix - occasionally when a tank's main gun destroyed, it would not be repaired by the repair station
- Added community maps to the map pool:
- Added 2p Industrial Riverbed
- Added 2p Ruins of Rouen
- Added 4p Duclair
- Added 4p Road To Montherme
- Added 6p Red Ball Express
- Added 6p Vimoutiers
- Optimized 6p Villers Bocage
- Optimized 2p Lyon
- Due to the implementation of new abilities and addition of content for Tales of Valor, several hotkeys have been revamped:
- Unload = D
- Cut Wire = W
- Hold Fire = D
- Upgrade Demolitions = O
- Minesweeper Upgrade = N
- Plant Demolitions = O
- Quad .50 cal upgrade = Q
- Mine Clearing (crab) = C
- Throw Satchel = L
- Thompson Rifle upgrade = P
- Axis Assault = L
- Fire Panzerfaust = Z
- Observed Fire = B
- Supervise = V
- Throw Bundled Grenade = B
- Incendiary Grenade = Y
- Kettenkrad = K
- Panther Battle Ground = P
- Marder III = M
- Overdrive = O
- Sprint = I
Change-Log 2.500
Tales of Valor Features
- Added new Reward Vehicles:
- American T17 Armored Car
- American M18 Hellcat
- British Staghound
- British Kangaroo Carrier
- Wehrmacht Schwimmwagen
- Wehrmacht Geschutzwagen
- Panzer Elite Scwimmwagen
- Panzer Elite Hotchkiss
- Added new "Operation" Modes:
- Panzerkrieg
- Assault
- Stonewall
General Features
- Added new standard multiplayer maps
- 2p Flooded Plains
- 2p Beach Assault
- 4p Achelous River
- 4p Ecliptic Fields
- 8p King of the Hill
- Updated the Front End UI.
- Numerous fixes and enhancements.
- Updated all versions of the game to be compatible with Tales of Valor.
- Tuned Leaderboard distribution.
Gameplay
- A number of bug fixes and tuning changes have been implemented.