Serious Sam HD: The First Encounter: Serious Sam HD - Steam-Deal und Patch

Serious Sam HD: The First Encounter
09.01.2010 10:33, Marcel Kleffmann

Serious Sam HD - Steam-Deal und Patch

An diesem Wochenende gibt es Serious Sam HD: The First Encounter als Spezialangebot bei Steam für 6,79 Euro (anstatt 19,99 Euro). Außerdem ist ein Patch für den Ego-Shooter veröffentlicht worden:

Changes in this patch:
-Voting can change difficulty.
-Vote Time Ban Player.
-When a player leaves the game, its vote is reset and vote status is updated accordingly.
-Fixed multimonitor spanning resolutions and other non-standard resolutions were not appearing in the graphics options menu.
-Locale override can now be specified on the command line with "+locale " (without quotes), where is one of: enu, fra, itl, deu, esp.
-Non-signed .gro files are allowed for all localized files.
-Controller binding customization now supports Jump and Crouch commands.
-The last door on Karnak level (in campaign game, not demo) never opened in coop if Extra MP Enemies is OFF.
-Changed the DirectX detection to launch the DirectX setup provided with the game instead of directing users to web installer, since the web installer cannot fix broken installations.
-Some spawn effects were not visible on client machines.
-Fixed crumbs not being recached when some of their parameters changed through cvars or menus.
-Fixed problems with crumbs taking too much GPU memory.
-Fixed problems with GPU memory overflowing and/or slowdowns when entering Netricsa's enemies or weapons screens.
-Connecting to a server where no music is playing, would cause the client to crash at a later time.
-Fixed some problems with XAudio2 mixer on high sample rates.
-Fixed rare crash when menu got into a dummy state (no screen active).
-Fixed problem with full-screen gamma correction settings and/or other color presets not being applied when gfx mode has been restarted, or when going from full-screen to windowed mode and back.
-Invisible scrollbar arrow buttons no longer make focus-sound when mouse pointer moves across them.
-Fixed issue when sometimes a client would hit a projectile with a bullet, the projectile would just disappear without an explosion effect.