Silent Hunter 5 - Zweiter Patch am 12. April

Silent Hunter 5
31.03.2010 17:25, Marcel Kleffmann

Silent Hunter 5 - Zweiter Patch am 12. April

Der zweite Patch für Silent Hunter 5 (ab 49,99€ bei kaufen) wurde im offiziellen Forum angekündigt. Das Update soll am 12. April erscheinen und folgende Veränderungen vornehmen:

-Fix for CO2 not being saved correctly
-Fix for crew morale.
-Fix for weather being reset to clear weather after load.
-Fixes for crewmen showing under water under certain conditions
-Fixes for ships exploding in ports for unapparent reasons or hitting the shore
-Now waypoint tools are not accessible in bunker anymore
-Compass added
-Return to course added
-Several fixes to ship recognition manual
-Depth under keel added
-Morale reaching 0 bug fixed
-Several crew abilities (like man the deck gun and man the flack gun dont cost morale anymore)
-Several crew animation and interaction fixes
-Fixed performance problems inside submarine
-Shadow optimizations
-Fixed very slow eye light adaptation after a lost device (alt-tab)
-Fixed selection contour being visible when a character was already selected
-Fixed a bug where the moon was closer than it should
-Fixed a bug where the sun disk would be visible underneath thick cloud cover
-Environmental lighting and effects improvements
-Improvements on particle performance on single core processors
-Fixed torpedo doors
-Fixed torpedo propeller (not turning)
-Fixed electric torpedoes trail
-Fixed spawn radius for some convoys (previously spawned on the shore)
-Fixed several dials that were not working inside the submarine
-Ports in the north Africa in the German territory are under enemy occupation
-South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
-No more crewmen on burning ships
-Fixed a bug where the player can get stuck in the sub's outer hatch geometry
-Crewmen on deck change clothes during bad weather
-German language localization fixes