Battlefield: Bad Company 2 - Konsolen-Patch am 11. Mai

Battlefield: Bad Company 2
09.05.2010 12:23, Marcel Kleffmann

Battlefield: Bad Company 2 - Konsolen-Patch am 11. Mai

Am 11. Mai wird ein Patch für die Konsolen-Fassungen von Battlefield: Bad Company 2 (ab 14,09€ bei kaufen) erscheinen. Das Update wird die bereits mit dem PC-Patch R7 vorgenommenen Balance-Änderungen für Xbox 360 sowie PlayStation 3 umsetzen und zusätzlich einige weitere Waffen-Anpassungen implementieren, die demnächst auch für die PC-Version anstehen.

Neue Balance-Anpassungen
-Slightly increased the damage of the UZI at long range.
-The AKs74u now has more felt recoil when aiming.
-The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
-The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
-Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
-Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
-Fixed a bug where the SVU would do too little damage at long range.
-Fixed a bug where M95 rounds would not kill armored targets with headshots.

Balance-Anpassungen (Patch R7)
-Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
-Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

-Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
-Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
-Decreased the damage of the PKM over long range to balance it with other LMGs.
-Increased the base damage of the Type88 LMG to balance it with other LMGs.
 
-Slightly reduced the base damage of the M16 and G3 to balance the increased range.
-Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
 
-Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
-Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
-Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
 
-Reduced the base damage of the PP2000 to balance the increased range.
-Increased the damage of the 9A91 over long range to balance its lower magazine size.
 
-Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
-Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
-Increased the damage of the MP412 over long range to balance its low rate of fire.
-Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
 
-Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
-Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
-Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
-Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
-Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
-Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

-Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
-Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
-Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.

-Fixed a bug where the BMD3 would take extra damage to the front armor.
-Reduced the explosive damage from Attack Helicopter cannons.
-Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.