Doom 3: BFG Edition: Doom 3 BFG Edition: Engine-Quellcode veröffentlicht

Doom 3: BFG Edition
26.11.2012 20:06, Julian Dasgupta

Doom 3 BFG Edition: Engine-Quellcode veröffentlicht

Seiner Tradition, den Quellcode älterer Engines zu veröffentlichen, ist John Carmack bisher treu geblieben. Nachdem id Software vor fast genau einem Jahr die Doom 3 Engine freigegeben hatte, aktualisiert das Studio jetzt sein Portfolio und packte noch die Version, die in der Doom 3 BFG Edition zum Einsatz kommt, ins Netz - wie üblich auf GPL-Basis.

NEW FEATURES

  • All projectiles cast shadows
  • Texture LOD bias added to menu options
  • Added option to force v-sync (instead of “smart v-sync”)
  • Adjusted default brightness value
  • Shadow casting projectiles added to menu options
  • Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
  • Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
  • Added option to disable checkpoints
  • Allow left/right to enter resolution menu
  • Variable FOV settings options were added into the main menu
  • Added controller bind options
  • Added additional anti-cheat measures


BUG FIXES

  • Fixed blood splatter effects break after reloading save game
  • Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
  • Fixed weapon impact effects break after using the artifact (heart)
  • Fixed leaderboards to work across languages