Ryse: Son of Rome - Technische Details zur PC-Version und keine Mikrotransaktionen

Ryse: Son of Rome
25.09.2014 19:27, Marcel Kleffmann

Ryse: Son of Rome - Technische Details zur PC-Version und keine Mikrotransaktionen

Crytek hat sich (erneut) zu der PC-Version von Ryse: Son of Rome (ab 13,49€ bei GP_logo_black_rgb kaufen) geäußert und beschrieben, was die PC-Umsetzung "so besonders" machen soll. Abgesehen von der möglichen 4K-Auflösung, generell besserer Grafik und den bereits integrierten vier Download-Erweiterungen wird es in der PC-Version keine Mikrotranskationen geben. Auf der Microsoft-Konsole konnte man als Spieler zusätzliches Geld in die Hand nehmen und seinen Fortschritt im Mehrspieler-Modus beschleunigen. Das ähnlich wie die Multiplayer-Unlocks aus Mass Effect 3 oder die FIFA: Ultimate Team Packs funktionierende System wird in der PC-Umsetzung also fehlen.

Zudem haben die Entwickler dargelegt, welche Optionen es für Grafik-Einstellungen geben wird.


  • Window Resolution: Fairly straightforward – select at what resolution you want to run Ryse on your PC. We support resolutions up to 4k (or Ultra HD, as some call it) at 3840 × 2160.
  • Supersampling: Often abbreviated as SSAA, Super-Sampling is an anti-aliasing technique that helps to give the game a smoother (or un-jagged) look. Options are: Off, 1.5x1.5 or 2x2.
  • Graphics Quality: Some gamers just want to dive right into the action, so we have included some quality pre-sets for the game’s graphics: Low, Normal and High.
  • Texture Resolution: This setting is automatically detected by the game for good performance. Our release notes will explain how enthusiasts can manually change this.
  • Fullscreen: Prefer to play fullscreen, or in window mode? We've got you covered either way.
  • VSYNC: Occasionally, your GPU’s output and that of your monitor can be out of sync, leading to some screen tearing. You can prevent these glitches by enabling VSYNC (or vertical sync).
  • Lock FPS: Ryse has an unlocked framerate by default, with your hardware power being the only limiting factor. If you prefer a more even experience, you can enable the optional frame lock at 30fps.
  • Native Upscaling: This option allows you to run the game at a lower resolution than your screen is putting it out at, with the game being upscaled to the actual native screen resolution. The UI is always rendered at native resolution.
  • Rendering Resolution: This option only comes into play when you have enabled Native Upscaling. It allows you to select what resolution the game is rendered at.
  • Beyond these options, Ryse offers a second menu for you to further tweak your “Advanced Graphics”. Most of these options can be set to either “Low”, Normal” or “High”.


  • Shading Quality: This adjusts the quality and detail of shading effects such as reflections, ambient occlusion or hair shaders.
  • Object Detail: This option allows you to change the rendering quality of the objects in the game, as well as how and when Level-of-Detail (LOD) is applied to them.
  • Shadows Quality: Here you can select how detailed the shadows of characters and objects in the game world are rendered.
  • Particle Quality: This option impacts the quality and amount of particles like fiery sparks.
  • Animation Quality: Here you can adjusts the quality of animations (for example, whether vertex animations on base meshes and their LODs are used).
  • Motion Blur: Turning on Motion Blur can lead to a more life-like image, in which quickly moving objects become blurred.
  • Temporal Anti-Aliasing: You can enable TAA to fight temporal aliasing, a kind of flickering that can occur on fast-moving objects on-screen.
  • Anisotropic Filtering: Anisotropic Filtering (AF) helps to improve the clarity of the textures in game. Depending on your GPU, you can set it to 2x, 4x, 8x or even 16x.

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Video: PC-Trailer