Homeworld Remastered Collection: Box-Version und zwei Patches stehen bereit
Abgesehen davon, dass die Homeworld Remastered Collection (ab 4,38€ bei
Die Box-Version enthält Homeworld Remastered und Homeworld Remastered 2 - beide Titel waren bisher nur über digitale Vertriebswege erhältlich. Als Bonus sind die Originalversionen von Homeworld und Homeworld 2 mit Kompatibilitätsupdates dabei. Jeder, der die Homeworld Remastered Collection kauft, wird außerdem Zugang zur Steam-Multiplayer-Beta von Homeworld Remastered erhalten. Die Box-Version enthält zudem zusätzliche Bonusgegenstände (inklusive der digitalen Fassungen der Soundtracks) und ein digitales Art-Book.
Change-Log : 7. Mai
- Resolved UI display lag issue seen most severely in Research menu.
Change-Log : 6. Mai
Campaign
- [Homeworld 1 Remastered] Fixed an issue where Mission 09 could not be completed due to an autosaving issue.
- [Homeworld 1 Remastered] Fixed Russian text issue seen in Mission02
- [Homeworld 1 Remastered] Fixed sensors disk issue in Mission 15
- [Homeworld 1 Remastered] Cryotrays can be healed during Mission 03
- [Homeworld 2 Remastered] Resource containers no longer float near the mothership when it disembarks during Mission 01
- [Homeworld 2 Remastered] Homeworld Music will now play properly during Mission 12 and 14 cinematics
- Fixed engine glows on Kadesh Multibeam Frigate and Mothership
General
- Playing animatics from main menu will now have proper subtitles
- Vaygr laser corvette and minelayer icons fixed
- Background pinching fixed in various maps. (Was much more visible depending on windows gamma settings.)
- Fixed issue where if you cleared your progress, mission 01 wouldn't be selected which would cause a crash when trying to launch.
- Research and Build menus are not toggled unless units are available
- Alt-T and Alt-W are appropriately ignored as menu shortcuts for Kushan
- Top left UI no longer blocks mouse clicks
- Key bindings no longer accumulate/double up when applied to the main menu and in-game menu
- Key bindings no longer infinitely accumulate in the settings file due to edits
- No longer display the custom command energy bar if usage is not greater than zero
- A certain asteroid no longer blows up resource collectors unexpectedly
- Game will no longer crash when the player repeatedly changes any in-game settings via the Options menu
- Fixed nav lights on the Kushan Support Frigate
- Users will no longer get stuck "Downloading Content" when playing custom maps
- Fixed tiny menu button text at 4K resolutions
- Steam button now disabled if not connected to Steam
- Fixed more out of sync issues
- HW1 Classic - Credits scale to all resolutions available in Classic resolution menu
Additions
- Ship icons updated to have colors similar to the original HW2 icons to help quickly identify which ships you have selected
- Message appears in chat when player is defeated or surrenders and chat icon on left flashes to notify of messaging
- Message appears in chat after a player leaves a game
- Shift-Clicking ships in the build menu will now queue up 5 ships. (HW1 feature)
- Drag resizing of build and launch menu improved
- Optimized UI text rendering
Balance
- Vaygr resourcing paths moved closer to ship
- Resource collectors can now be captured while they are harvesting an asteroid in multiplayer
- Carriers and motherships have additional entry and docking paths to more efficiently build/dock units, greatly reducing the giant escalator queue
- Removed Repair Corvette regen times and reduced health from HW1 standard 1200 to 600 to be more in line with other corvettes
- Added the healing beam to HW1 repair ships
- Gravwell Generators now destroy themselves after their power bar is depleted
- Added support for armor class multipliers for kamikaze damage
- Missiles no longer miss and do double damage
- Circle strafe attack style with target facing added
Mods
- Added support for locale-only mods in Classic and Remastered. Locale mods are mulitplayer safe.
- Badge-only mods are now supported. (Multiplayer safe)
- Old Badge mods should be converted to this new type of mod to work properly.
- Added support for "cursors" mods
- Added minShrink property to text to allow for better scaling at various resolutions
- Removed some log spam
- Added OnItemSelect lua hooks for NewDropDownListBox
- UI script can now ask for a control's custom values to store and retrieve vars
- Added ability for LUA to get the name of the current map that is loaded (getCurrentLevelName())
- Added concept of "healing" damage