PayDay 2: Payday 2: Meltdown-Update und Preissenkung für Spiel und Erweiterungen
PayDay 2
10.05.2015 14:42, Marcel Kleffmann
Overkill hat für Payday 2 (ab 14,90€ bei
Update 67 Changelog
Level
- Added new XP system.
- Fixed a collision issue on Rats day 1 where bags may get stuck beyond the reach of players
- Fixed an issue where the objective did not change on Rats day 1
- Added an escape icon to Rats day 2
- Fixed an issue where players could not take the loot from some safes on Rats day 2
- Moved a collision volume on Rats day 2 where players may get stuck
- SWAT's no longer target the Mendozas on Rats day 3
- Changed the size of the escape zone in Cook-Off
- Fixed an issue on Hotline Miami day 1 where the next objective would not trigger if too many cars were set on fire
- Moved a collision volume on Hotline Miami day 2 where bags may get stuck beyond the reach of the players
- Fixed an issue where players may get stuck behind doors on Hotline Miami day 2
- Improved performance on Hotline Miami day 2
- Fixed a crate that could be opened and looted through the wall on Shadow Raid
- Changed a voice-line trigger on Shadow Raid to play correctly
- Fixed an issue where bags could register twice on Shadow Raid
- Removed some rocks from Watchdogs day 1
- Fixed an issue that caused one of the bags on Firestarter day 1 to not spawn
- Fixed an issue where bags did not register correctly when thrown into the fire on Firestarter day 1
- Fixed an issue where an asset you could find in day 1 of Big Oil did not have an affect on day 2
- Fixed an issue that caused a guard to walk through the wall when detecting a player in The Bomb: Dockyard
- Fixed an issue where you could select both alarm delays on The Bomb: Dockyard
- Changed the signs on The Bomb: Dockyard
- Removed one voice-line from Jewelry Store
- Removed one loud voice-line from Ukrainian Job that played during stealth
- Fixed an animation issue on the power box in the Ukrainian Job
- Changed a voice-line trigger and the end screen on Election Day Docks so that it should now trigger correctly
- Moved a camera on Election Day Mall
- Removed a warning sign on Election Day Warehouse
- Moved a box on Election Day Warehouse
- Fixed an unbreakable window on Election Day Warehouse
- Fixed an issue where you could pickup some ammo through the wall on Hoxton Breakout Day 2
- Fixed an issue where the evidence helicopter would arrive before the thermal drill on Hoxton Revenge
- Moved some collision volumes on Diamond Store where bags may get stuck beyond the reach of the players
- Fixed an issue in Framing Frame day 3 where some cameras did not mark items
- Moved a wall on Framing Frame day 3 to close a small gap
- Fixed a navigation issue on Transport: Downtown
- Fixed a lighting issue in Transport: Harbor
- Fixed an issue where some loot in The Diamond was not lootable
- Fixed an issue where AI teammates were sometimes standing in the same spot
- Fixed an issue on Hotline Miami day one where players could fall out of the level
- Fixed an issue on Hotline Miami day two where players could get stuck on a chair
- Fixed an issue on Nightclub where the AI could walk through doors
Graphical
- Fixed an issue that caused Bonnie’s hair to clip through some of the masks after playing a level
- Fixed an issue that caused the main menu to be blurry if a lobby was closed while the player was in the inventory
- Changed the third person animation for the flamethrower
AI / Code
- Fixed an issue that caused some civilians to be unresponsive
- Fixed an issue that caused civilians to untie themselves
- Fixed an issue that caused Team AI to to have question marks above their heads
- NPC’s now do not trigger trip mines
- All players now take damage from trip mines not just the player that placed them
- Changed how the enemy reacts to sentry guns
- Fixed an issue with the Long-Term Relationship achievement
- Fixed an number of issues in regards to trading and custody on drop-in clients
- Fixed a crash when joining a game that is restarting
- Fixed some Jacket voice lines that did not trigger correctly
- Fixed a crash when naming a skill build using a Russian keyboard layout
- Pressing ESC in the lobby will trigger the prompt to leave the lobby
Weapons
- Fixed the Dragons Breath shotgun ammo so that they can hurt shield SWAT’s
- Cloakers should now not react to HE rounds
- Fixed a crash with the Molotov Cocktail
- Changed the detection range of Molotov Cocktail
- Fixed an issue where players could pickup more the the intended amount of ammo
- Fixed the alimented of the angled sight on the Rattlesnake sniper rifle
- Fixed the alimented of the laser sights on the Brenner LMG
- Fixed an issue with the flamethrowers fuel mods not having an effect on the damage
- Fixed an issue where durable blade didn’t give the right amount of blade ammo to the saw
- Fixed an issue with the Raven Shotgun when using the LED Combo mod that caused the flashlight mod not to work
- Removed the bullet in the chamber of the Deagle when the gun is empty
- Fixed so the default magazine of the CAR-4, Queen’s Wrath and AK5 should show bullets when reloading
- Fixed the iron sights on AMR-16 that clipped trough the DMR kit
- Fixed the iron sights on CAR-4 that clipped trough the EMO Foregrip
- Fixed misspelling in the name of the Machete melee weapon
Skills
- Fixed an issue where Hostage Taker regenerate health would trigger more often the intended
- Fixed an issue where Partners In Crime did not work correctly
- Fixed an issue where silent drills were not actually silent
- Fixed an issue where tripmines switched back to explosive mode if the mode was switched to quickly