Descent: Underground - Early-Access-Update: Private Matches, Nachbrenner, Multiplayer-Karte "Rama" und mehr
Ein "großes" Update kann für die Early-Access-Version von Descent (ab 79,90€ bei
New Stuff and patch notes! (build 1349)
- Trichording is now working again! Your thrusters now thrust on all three axes like they should.
- The Afterburner now works, though ships have limited fuel. Powerups will make an appearance later.
is the default Afterburner key. is the default Afterburner on gamepad. - However, if you have customized your controls, you may need to add it manually.
- The "Proximity Bomb" gadget is now EXPLODING all around you! They take 2 seconds to arm, so plan ahead!
- Gadgets are now correctly deploying from the Predator's neðer ye instead of its dorsal carapace.
- Proximity Mines now have no collision until they are armed.
- Gadget switching is now a thing- you can use different kinds of deployables.
- By default, this is set to "T" and "G" on the keyboard or to the "Down" button on the D-Pad
- If you have customized your controls, you may need to add these bindings manually.
- Different ships now start with different gadgets.
- Multiplayer now offers the option to "Create Match" and "Enter a Key" (play with your friends!) in addition to "Quick Match".
- Matches can be started private and made public, but only before the match starts.
- Match will start automatically about 30 seconds after the lobby has more than the minimum number of players
- All Multiplayer matches now have a lobby that shows who is in the match, their team/color, the map, and game mode.
- The "Torch" drone (a predecessor to the Pyro) is now tronified and ready for action.
- A new arena map called "Rama" has been added for the enjoyment of your adoring fans!
- A Career page is now available in the drone bay, so you can see kills, deaths, points, etc. Achievements are coming, but are not being tracked just yet.
- Players will now spawn with a 3-second invulnerability shield as an anti-spawn camping measure. Firing a weapon removes this protection.
- Mining the core in Capture The Core will drain your shields because of the excess radiation released.
- Scoring in Capture The Core has been tweaked a little.
- Three new per-match achievements have been added for core capture points in Capture The Core.
- Collision damage broke Wingman's kill streak, so it's been disabled until it knows what it did wrong.
- Virtual Joystick cursor now points the correct direction when mouse look is inverted
- Many audio improvements, including new sounds for low-level lasers and the Vulcan Cannon
- Laser damage has been rebalanced to make sure it still hurts... but not too much
- An interface has been added to allow players to fly in any map in Test Flight.
- Anisotropic Filtering settings should now correctly save
- Small tweaks & bug nukings.
- Mouse control - we are working on more options and tweaking.
- In-game communication is broadcasting on our frequencies.
- Team selection is expected to be a first-round draft pick.
- SLAY THE BUGS!!! (The only good bug... is a dead bug.)