Star Citizen: Alpha-Patch 2.3.0 und ein "Werbevideo" zum Starfarer stehen bereit

Star Citizen
26.03.2016 15:37, Marcel Kleffmann

Star Citizen: Alpha-Patch 2.3.0 und ein "Werbevideo" zum Starfarer stehen bereit

Star Citizen Alpha 2.3.0 ist veröffentlicht worden. Nach dem Update wird man das Alien-Raumschiff Khartu-al fliegen und den Starfarer im Hangar (Revel & York Hangar) betrachten können - aber nicht in jedem Hangar, da das Schiff ziemlich groß ist. Auch ein "Werbevideo" zum Starfarer haben die Entwickler produziert (siehe unten). Ansonsten umfasst der Patch 2.3.0 zwei neue Waffen (Ego-Shooter-Modus), Verbesserungen im Bereich der Animationen, viele Bugfixes und weitere Aktualisierungen am Schiffskomponentensystem (Change-Log ).


New Features
Star Systems:

  • The Revel & York Hangar has a new extra-large hangar bay attached to its left outer hangar bay.
    • The hangar bay does not appear on the Hangar Management on the website.
    • Instead, if you have a Starfarer on your account and the Revel & York hangar configured as your active hangar, it will auto-load the extra-large hangar and add the Starfarer.
  • We have added additional Security AI around Port Olisar, that will attack any players that have a wanted level.
  • Yela salvage sites in Crusader are now lit by green flares.
Ships:
  • The Starfarer Base is now Hangar-ready!
    • This ship can be viewed only in the Revel & York Hangar, via its new extra-large hangar bay.
    • If you have a Starfarer on your account, you will only need to activate the Revel & York hangar on the website and then load into it in-game.
  • The Khartu-al is now flight-ready!

Component Update

We have continued our large update to our existing Ship component system. This is largely at a back-end level - implementing a new component class system, naming conventions and other needed functionality, as well as retrofitting all existing ships to be compatible. These changes will allow us to implement a greater range of modular internal ship components. Additionally, this allows components to interact with one another in a more direct and less “handwavium” simulation of a ships internal systems, setting the foundation for greater player interaction and future game play mechanics.
  • We have a new component class - Power Plants - have been added to the Holotable.
    • Power Plants (as you expect) power the systems of the ship.
    • All ships have been retrofitted with generic power plants to provide the same level of 'power' they possessed before.
  • We have added 2 Power Plants, the AEGIS Regulus and Amon & Reese OverDrive
    • These can be mounted on all variants of the following ships: Avenge, Aurora, Mustang, 300 Series, Hornet, Gladiator, Gladius, M50, P-52 Merlin

First Person:
  • We have added the Arrowhead Sniper Rifle to Crusader.
    • The reward for killing a Level 5 Wanted Criminal is now the Arrowhead sniper rifle.
  • We have added the Devastator-12 Shotgun to Crusader.
    • The Covalex PI mission now rewards the Devastator-12 Shotgun.
  • Both new weapons can be found as random salvage finds in the Yela Asteroid field.
  • The Klaus & Werner ATT4 energy rifle (previously awarded for killing a Level 5 Wanted Criminal) is now available on Kareah.

Animations
  • We have made a number of changes and improvements to character animations!*
  • These include improvements to starts, stops and steps transitions.
  • Adjusted animations for sprinting while holding a stocked gun.
  • Adjusted the animations for leaning out of cover, as characters were sticking out much too far.
  • Adjusted the sprint animation for both unarmed and carrying a pistol.
  • Adjusted the aim-down-sights animations while in EVA, so it is no longer slower than when aiming-down-sights on foot.
  • Fixed issue where the audio of players footsteps and other movement sound FX is very very quiet to other clients.
  • Fixed an issue where looking up while running forward would cause the character neck to contort unnaturally.
  • Fixed an issue where weapons could be 'lowered' while prone, causing odd animation errors.
  • Enter, exit and fall animations for recovering from EVA tumbles have been added.

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Video: Alpha 2.3: Meet the Starfarer