RollerCoaster Tycoon World: Sechstes Early-Access-Update verbessert die Skybox bzw. Darstellung des Himmels
RollerCoaster Tycoon World
09.06.2016 10:49, Marcel Kleffmann
Für die Early-Access-Version von RollerCoaster Tycoon World (ab 9,00€ bei
NEW FEATURES AND CONTENT:
- GRAPHICS: Incredible new Skydome added to the game! Enjoy the new sunrises and sunsets now available across all maps.
- SCENARIOS: Three New Scenarios have been unlocked for you to try out! Check out all new Scenarios 4, 5, and 6!
IMPROVEMENTS:
- BUILDINGS: Assets will only appear as a ghost if they have not fully loaded yet
- GRAPHICS: Improved the textures on the "Golden Entrance"
- PATHS: Further improvements to path deletion and placement
- PATHS: Improved the UI for choosing between Curved and Straight Paths
- PATHS: Removed the green highlight around already-placed paths
- PEEPS: Improved the algorithm associated with Peeps choosing a ride based on novelty
- PEEPS: Improved the logic and balance for peeps when choosing what coaster to ride
- PEEPS: Improved the Park Rating system and resolved a number of bugs/balance issues
- PEEPS: Peeps now trigger specific thoughts when in the "ill" state
- PEEPS: Removed the increase cap for in-game marketing and resolved a number of bugs/balance issues
- PERFORMANCE: First pass of optimizations on environment
- PERFORMANCE: Further optimizations to flatrides
- PERFORMANCE: Sunrays are now disabled when not visible by the user
- PERFORMANCE: Terrain will now have tessellation according to camera height
- PERFROMANCE: Improved the Global Illumination algorithm to improve performance
- SCENARIOS: Number of balance and other tweaks to scenarios 1,2, and 3
- UGC: Added a "Subscribed Items Filter" to the UGC manager in-game
ALPHA FEATURES: This list contains features that are in-progress, have had a first pass at improvements, or are at an Alpha stage.
- UI/UX: ALPHA FEATURE: Staff Heatmaps - You can now see all your staff in your park and what they are up to using heatmap view!
- UI/UX: ALPHA FEATURE: Multi-Item Delete - You can now simply hover over or select multiple items to delete at once.
BUG FIXES: The Bugs below have all been fixed in this latest update. Note that this is a selection of all bug fixes from the full list.
- BUILDINGS: Entrance and Exit nodes on coaster stations do not align
- GRAPHICS: Graphic options can fail to update and save properly
- GRAPHICS: Issue with the texture at the base of the Drop Zone ride
- GRAPHICS: Leaves and branches of the Palm Tree disappear upon placing it when the camera is zoomed in
- GRAPHICS: LOD problem with the Spacewars ride
- GRAPHICS: Silly Swing and Barnyard Bash flatride LODs are not correct
- GRAPHICS: There are a number of path texture bugs
- PATHS: Player unable to add a path to a sloped path
- PEEPS: Food & Drinks items purchased by any Peep does not update in purchased list under 'Purchases Page' of peep info window.
- PEEPS: Food and Shops always display a popularity of 0.
- PEEPS: Janitor only empty trash can when there is nothing else to do
- PEEPS: Park Rating - 'Ride Quality' graph under the 'Park Rating' tab raise up to some level, just by placing a coaster station into the park.
- PEEPS: Park staff flash outside their building if they cannot reach their destination.
- PEEPS: Peep history is not recording consistently
- PEEPS: Peep Nausea and Energy are being reduced to 0 and increased to 100 after standing up from bench
- PEEPS: Peep remains highlighted after picking and dropping them.
- PEEPS: Peeps do not use certain "unique" restaurants
- PEEPS: Peeps get stuck between benches and path
- PEEPS: Peeps scale to bigger size when sitting in the Observation Tower
- PEEPS: Peeps’ happiness get raised to 100 if stuck on any building or ride exit tongue
- PEEPS: There are a number of rotation and animation issues with peeps
- PEEPS: When deleting a Ride peeps walks in the air to the nearest path instead of respawning
- SCENARIOS: Wooden Coaster 1 fails to complete the cycle in Scenario 2
- UGC: A white blank box will be left on the screen after downloading a blueprint
- UGC: User must exit to the Main Menu and re-enter gameplay to use UGC that is enabled via the Social Hub.
- UI/UX: Coaster station is shown as general even if it is a themed station
- UI/UX: Current month under the 'Park operations' window fails to match with the running month at the bottom left of the tool bar UI.
- UI/UX: Heatmaps become unresponsive when user selects ‘Theme Concentration’ over the rides and tries to bulldoze placed assets
- UI/UX: Heatmaps can occasionally cause textures to fail
- UI/UX: Mouse wheel rotation/elevation increments are slower at high mouse wheel scroll speeds
- UI/UX: The close button on the ‘Test Tab’ fails to function
- UI/UX: Unable to dismiss the welcome message when a user first launches the game