Planet Coaster: Update 1.1.3 steht bereit; großer Patch 1.2 kommt im April
Für Planet Coaster (ab 28,99€ bei
Darüber hinaus hat Frontier Developments angekündigt, dass Mitte bis Ende April das (kostenlose) große Update v1.2 für das Freizeitpark-Aufbauspiel erscheinen wird. Es wird neue Achterbahnen, normale Fahrgeschäfte, neue "Gameplay-Features" und optionale "kosmetische Gegenstände" (Ingame-Shop) einführen .
New features and improvements
- Language support added for Traditional Chinese, Simplified Chinese and Korean.
- Allow items to be removed from sale in shops.
- Added a new ride, the Scizzer.
- Added Scizzer ride audio and "Friendship Drive Engaged" music track.
- Global coaster track support improvements that will automatically populate throughout all coasters
- New support just on vertical drops/rises.
- Dive coaster has its own new vertical support.
- New diagonal supports just for specials.
- Sloping supports stay facing the same way when ascending and descending.
- No more 'Goal post' supports on track one variant’s.
- Dog-legging now only occurs 100ft from the ground.
- New support just for vertical loops on inverted (Rival, Boa, Stingray).
- Live Data stats changed from acceleration to actual g-forces (factoring in gravity).
- Air time scoring has had minor tweaks. Move airtime bonus out from being measured by acceleration and into actual g-forces.
- Light sequences added to the Kick-Flip and Cube flat rides.
- Added new Guest Thoughts
- On-Ride Experience (having fun, nauseous and too intense)
- Post-ride thoughts (How satisfied guests are by a ride)
- Missing facilities and shops (including luxury item shops such as Souvenirs / Hats)
- Ride wear-and-tear
- Ride breakdowns
- Transport rides, including if other stations are near anything interesting.
- If things are too far away and there are no transport rides
Bug fixes
- Shop attractiveness improvements.
- Various guest brain upgrades to improve:
- The balance of how attractive gift shops are.
- How guests react to when there is no gift shop present.
- Balance improvements on luxury item needs.
- Various guest brain upgrades to improve:
- Ride Queue Improvements
- Extensive Improvements and tweaks added to the guest queuing behaviour to improve guest judgement of queues and improve assessment of queue lengths
- Guests are now more willing to join longer ride queues.
- Various improvements have been made to how guests assess ride queues.
- Ride info panels now report current, up-to-date thoughts, to improve the relevancy of guest thought feedback on the info panel.
- Fixed guests not going down steep stairs in queues.
- Neon signs no longer placed upside down.
- Coaster trains no longer ignore minimum departure interval.
- French and German park opening hours are now displayed as a 24 hour clock
- Fixed Mechanic animation so no longer intersects with control booth when inspecting The Screaminator ride.
- Reduced the amount of early reflections on indoor speakers (Thanks to our community ).
- Triggered effects and music are more audible when on ride and more directional to help reduce bleed through walls (may require pointing the speaker at the ride better).
- Fixed a problem that doubled the volume of music on all flatrides. If you changed the volume on flatrides to compensate, you may need to check and re-adjust. Our apologies for this oversight and the possibility of resulting extra work.
- Update to Planco, including improvements on rides and in queues which now use proper Planco.
- Audio mix improvements and additional optimisations and stability fixes
- Added park entrance to the Grassland Biome on Hard Difficulty Challenge mode.