Warhammer 40.000: Dawn of War 3 - Patch bringt Leaderboards und viele Balance-Anpassungen
Warhammer 40.000: Dawn of War 3
31.05.2017 22:01, Marcel Kleffmann
Für Warhammer 40.000: Dawn of War 3 (ab 35,99€ bei kaufen) ist ein Patch veröffentlicht worden, der Leaderboards hinzufügt, die Computerintelligenz der Gegner verbessert, den Kodex mit den Elite-Einheiten erweitert und diverse Balance-Anpassungen im Mehrspieler-Modus vornimmt - auch an der Eskalationsmechanik wird geschraubt.
PATCH OVERVIEW
New
- Leaderboards have been added
Improved
- Opponent AI
- The Codex now includes all Elite units
- Balance update (multiplayer only, balance changes do not apply to the campaign)
GENERAL
Gameplay
- Cooldown of all Super Abilities (Orbital Bombardment, Eldritch Storm, and Rokks) increased from 5 minutes to 7.5 minutes
- Base Requisition rate increased from 260 per minute to 340 per minute
- Base Turret damage reduced from 50 to 12.5 with each player in the game increasing that damage by 12.5 (i.e. 1v1 = 25 damage; 2v2 = 37.5 damage; 3v3 = 50 damage)
- Turret primary weapon damage reduced from 40 to 15 with each player in the game increasing that damage by 6.25 (1v1 = 21.25 damage; 2v2 = 27.5 damage; 3v3 = 33.75 damage)
Escalation Phases
- Phase 1: Increased refund on unit loss from 25% to 35%
- Phase 2: Increased refund on unit loss from 15% to 25%
- Phase 4: Decreased resource rate bonus from 50% to 25%
Maps
- A 1v1 variant of Mork's Mire has been added into the Custom match and Quick-Match map lists
- A 3v3 variant of Crucible of Vaul has been added into the Custom match and Quick-Match map lists
- Stratum P2-8: Removed a Power Node from the middle Resource Point at the center of the map
- Stratum P2-8: Added a Requisition add-on to the middle Resource Point near each base
SPACE MARINES
Servitor
Bug Fixes
- Fixed an issue where Servitors could see over some sight blockers
Tactical Marine
- Reinforcement cost of Tactical Marine upgrades reduced from 75% of upgrade cost to 25%
- Ranged damage increased from 2.85 to 4
- Melee damage increased from 4.6 to 5.5
- Flamer upgrade reinforcement cost decreased from 71 Requisition / 7 Power to 63 Requisition / 2 Power
- Plasma Gun upgrade reinforcement cost changed from 75 Requisition / 9 Power to 65 Requisition / 3 Power
Bug Fixes
- Fixed a bug that doubled the reinforcement cost of Tactical Marines when they were Overcharged
- Fixed a bug that caused Tactical Marines to gain resources when Overcharged
- Fixed a bug that prevented Tactical Marines from being able to melee when Overheated
- Fixed a bug that caused Tactical Marine squads with Tireless to get spread out after being reinforced, or to not benefit from the doctrine when deployed from a Drop Pod
- Fixed an issue where Tactical Marines could get both Plasma and Flamer upgrades if they were triggered simultaneously
Scout Sniper
- Scout Snipers no longer need to wait for a short time before being able to move after having fired their weapons
Doctrines
- Hidden: Now gains a 10-second speed boost after firing
Assault Marine
- Power Sword upgrade is now available at Tier 2
- Power Sword upgrade cost changed from 75 Requisition / 75 Power to 125 Requisition / 125 Power
- Jump charge generation time increased from 65 seconds to 90 seconds
Doctrines
- Assault Leap: Damage reduced from 75 to 20
Lascannon Devastator
- Added a resource bar to display three tiers of beam intensity
- Beam intensity will no longer decay when switching targets
- Beam intensity will decay slowly when out of combat
- Beam intensity will reset when stunned, knocked back, or placed into stasis
- Beam intensity 1 damage increased from 1.5 to 1.875
- Beam intensity 2 damage increased from 3 to 3.75
- Beam intensity 3 damage increased from 5.5 to 6.5
Whirlwind
Bug Fixes
- Fixed an issue where Whirlwinds using the Thunderhawk Redeployment doctrine would move back to their starting points
Predator Destructor
- Health increased from 2250 to 2500
- Area of effect increased from 3 to 5
- Visual effects have been updated to match the new area of effect
Kill Team Ironmaw
- Ranged damage increased from 4 to 5
- Melee damage increased from 6 to 8
Bug Fixes
- Fixed a missing asset spawning when Kill Team Ironmaw was killed during teleport
Jonah Orion
- Max number of units hit per squad by Fury of the Ancients decreased from unlimited to 5
Gabriel Angelos
- Removed knockback from Critical Strike
- Critical Strike (passive) damage increased from 80 to 85
Terminators
- Added knockback on Teleport arrival
- Decreased the speed it takes to fire a full volley of Cyclone Missile Barrage from 8 seconds to 4 seconds
Bug Fixes
- Fixed an issue where the Terminator's Devastation doctrine was not applied to units deployed via Drop Pod
Venerable Dreadnought
- Maximal Charge can no longer be intercepted by enemy units in-between the Venerable Dreadnought and its target
- Ranged damage increased from 240 to 350
Imperial Knight Solaria
- Removed the slow from Gets Hot!
- Attack range increased from 40 to 45
- Gatling Barrage knockback increased from 8 to 12
- Gatling Barrage range increased from 45 to 55
Additional Changes
- Increased shields granted by Plant The Standard from 350 to 450
- Drop pod damage versus buildings currently under construction from 1750 to 350
- Tip of the Spear: Units must be out of combat for 20 seconds before being able to reinforce from a Listening Post
Population
- Servitor: Decreased from 2 to 1
- Assault Marines: Increased from 10 to 13
- Scout Snipers: Decreased from 10 to 9
- Heavy Bolter Devastators: Increased from 9 to 11
- Lascannon Devastators: Increased from 9 to 10
- Landspeeders: Increased from 10 to 13
- Dreadnought: Decreased from 18 to 17
- Predator Annihilator: Decreased from 18 to 17
- Predator Destructor: Decreased from 18 to 17
- Whirlwind: Increased from 10 to 12
ELDAR
Bonesinger
- Warp now starts on cooldown when the unit is first spawned in
- Warp range decreased from 100 to 70
Dire Avenger
- Range reduced from 40 to 30
- Shields reduced from 20% to 10%
Howling Banshee
- Quick Strike cost changed from 100 Requisition / 60 Power to 75 Requisition / 50 Power
- Quick Strike damage reduced from 65 to 30
Doctrines
- Hunt: When in stealth, Quick Strike will reveal you in the casting phase
- Hunt: Speed bonus no longer stacks with Fleet of Foot
- Hunt: Damage bonus reduced from 100% to 25%
- Reflective Strike: Instead of being invulnerable, Howling Banshees take half damage
Ranger
- Cost changed from 330 Requisition / 15 Power to 330 Requisition / 20 Power
- Cost to unlock changed from 100 Requisition to 125 Requisition / 25 Power
Bug Fixes
- Fixed a bug where additional firing would not reset their stealth revert timer
Fire Prism
- Cost changed from 100 Requisition / 375 Power to 100 Requisition / 325 Power
- Ranged damage increased from 275 to 320
- Superheated damage type changed from Normal to True
- Superheated damage increased from 100 to 150
- Superheated activation time reduced from 3 seconds to 2 seconds
- Removed knockback from Superheated
Bug Fixes
- Fixed an issue where units could not teleport out of a Fire Prism attack
Striking Scorpions
- Hunt damage bonus reduced from 100% to 25%
- Speed bonus from Hunt only stacks with Fleet of Foot up to 33%, down from 100%
- Hunt tooltip now displays speed and damage bonuses
- Critical Strike (passive) damage type changed from True to Normal
Farseer Macha
- Psyker Blast damage decreased from 150 to 125
- Psyker Blast damage mitigation increased from 50% to 75%
Bug Fixes
- Fixed an issue where Macha's Last Chance doctrine would not affect Elite squad members who spawn through healing
Jain Zar
- Silent Death initial damage reduced from 100 to 75
- Silent Death return damage increased from 250 to 275
- Changed the visual effects when Silent Death is on its return path
- Silent Death tooltip now displays the difference in damage when Jain Zar's triskele is returning
Warp Spiders
- Slow mines activation time decreased from 7 seconds to 3 seconds
Wraithlord
- Wraith Recall tooltip now displays the number of squads that will be teleported during its casting phase
Doctrines
- Wraith Recall: Range reduced from global to 100
- Wraith Recall: Can now only teleport up to 10 units, instead of an unlimited amount
Bug Fixes
- Fixed a bug where the Wraithlord's Ethereal Wall would not always block projectiles
Additional Changes
- Edlritch Storm: True damage per tick reduced from 5 to 2.5
- Eldritch Storm: Lightning bolt delay decreased from 0.75 to 0.25 in Conduit form
- Webway Gates health decreased from 700 to 600
- Fixed an issue where destroying a connected Webway while it relocates could prevent any further Webways from being connected
- Improved Webways: No longer allows Webway Gates to relocate in Tier 1
- Improved Webways: Health regeneration can now only occur after 10 seconds of being out of combat
- Improved Webways: Relocation cast time increased from 4 seconds to 10 seconds
Population
- Dire Avengers: Increased from 6 to 8
- Howling Banshees: Increased from 10 to 11
- Dark Reapers: Increased from 8 to 11
- Rangers: Increased from 8 to 9
- Shadow Spectres: Increased from 9 to 12
- Wraithblades: Increased from 12 to 16
- Vyper: Increased from 5 to 9
- Falcon: Increased from 12 to 17
- Fire Prism: Increased from 15 to 19
ORKS
Gretchin
Doctrines
- Find the Goods: Places a single mine on top of the Scrap pile that you teleport to
- Find the Goods: Now stealths for 15 seconds, or until detected
Boy
Doctrines
- Get 'Em Boyz: Decreased Shout speed bonus stacking with WAAAGH! from 100% to 50%
Shoota Boy
- Health increased from 840 to 1000
Tankbusta
Doctrines
- Squig Bomb Mine: Now functions like a squig bomb and only becomes a mine if it can't find a target
Trukk
Doctrines
- Suicide Bomma: Damage reduced from 350 to 200
- Suicide Bomma: Damage versus objectives reduced from 350 to 100
- Suicide Bomma: Max number of units hit per squad decreased from unlimited to 5
Deffkopta
- Increased health from 450 to 550
Killa Kan
Doctrines
- Long Range Rokkit: The number of rokkits remains visible on the health bar under more cases
- Long Range Rokkits: Rokkits should only travel a certain distance and expire after a duration
Deff Dread
Doctrines
- Bigga Scrap Shield: Shields increased from 300 to 500
- Bigga Scrap Shield: Duration increased from 5 to 10 seconds
Big Trakk
- Cost changed from 100 Requisition / 350 Power to 100 Requisition / 325 Power
- Salvage cost changed from 50 Requisition / 175 Power to 50 Requisition / 165 Power
- Kill 'Em Far now applies a slow to vehicles, instead of a stun
Stormboyz
- Suicide Bomma's damage versus objectives reduced from 350 to 175
- Max number of units hit per squad decreased from unlimited to 5
- When upgraded with scrap, Suicide Bomma's damage versus objectives reduced by 50%
- When upgraded with scrap, Suicide Bomma won't explode unexpectedly over certain types of terrain
Doctrines
- Kamakazee: Changed hotkey from Q to X
Weirdboy Zappnoggin
- Damage type changed from Normal to True
- Area of effect damage removed from ranged attack
- Scrap Blast shields increased from 200 to 225
- Max number of units hit per squad by Scrap Blast decreased from unlimited to 5
- Ere We Go no longer does damage
- Fist of Gork travel time used to be varied, is now a flat rate of 3.5 seconds
Mad Dread
- Health increased from 4250 to 4750
- Tunnel cooldown decreased from 45 seconds to 30 seconds
Gorkanaut
- Ranged damage increased from 15 to 20
- All Da Dakka damage increased from 80 to 100
Bug Fixes
- Fixed an issue where All Da Dakka did no damage to Shield Generators
- Fixed an issue with cancelling the Gorkanaut's Rokkit Fist ability
- Fixed a bug where the Gorkanaut's Loot would not always work
Additional Changes
- Fixed an issue where Roks could become unresponsive if picked up and dropped
Population
- Boyz: Decreased from 8 to 7
- Shoota Boyz: Increased from 8 to 9
- Nobz: Decreased from 25 to 16
- Deffgun Lootas: Increased from 8 to 9
- Tankbustas: Increased from 6 to 10
- Trukks: Increased from 8 to 9
- Deffkoptas: Increased from 5 to 7
- Killa Kans: Increased from 10 to 11
- Deff Dreads: Increased from 12 to 15
- Big Trakks: Increased from 18 to 19
BUG FIXES
Achievements
- Fixed assorted issues with achievements not being awarded when completing the campaign
Audio
- Fixed several issues with odd audio bursts when restarting missions or progressing to certain post-mission screens
- Fixed incorrect sound effects on Sky Portal death
- Fixed missing sound effects on Ork Shoota Boyz
- Fixed an issue with the level up sound effects playing on repeat
- Fixed an issue where setting Voice volume to zero was not silencing unit barks
Campaign
- Fixed an issue where mission progress wasn't properly carried over between PCs
- Fixed an issue where Assault Marines could bypass a gate in Mission 1
- Fixed an issue when respawning Gorgutz in an unplayable space in Mission 2
- Fixed an issue with Eldar attackers not assaulting the player's base in Mission 4
- Fixed missing animation on a bridge in Mission 4
- Fixed missing dialogue at the end of Mission 4
- Fixed a rare bug that would block progression when defending your base in Mission 5
- Fixed issues with deck gun effects and sound effects when loading a save in Mission 7
Tuned Diomedes' health in Mission 8 - Fixed an issue where units joining the player could become hostile in Mission 11
- Fixed an issue with Wazmakka's behaviour when attacked from range in Mission 12
- Fixed an issue with debrief imagery in Mission 12
- Fixed an issue with stacking Webway Gates in Mission 13
- Fixed a rare crash when destroying the first Webway Gate in Mission 14
- Fixed an issue with missing health bars on some units in Mission 16
- Fixed an issue with missing objective indicators in Mission 16
- Fixed an issue where Elites would not gain experience at the end of Mission 16
- Fixed issues with damage from Mission 17's boss's swipe attacks
- Fixed issues with boss behaviour in Mission 17
Save & Load
- Fixed an issue where incorrect Elites could appear in some save games
- Fixed an issue where Jonah Orion's Stonewall ability would become invisible when loading into a game saved while the ability was active
Multiplayer
- Fixed an exploit where follow camera (') could be used to track enemy stealth units and units hidden in the fog of war
- Fixed an issue where paused AI games were not actually paused
Units & Abilities
- Fixed a broken interaction between Wazmakka's Traktor Beam and Stormboyz' Suicide Bomma
- Fixed an animation glitch on the Striking Scorpions
- Fixed an issue where players could force units out of a Falcon transport ship over a chasm, instantly killing them
- Fixed an issue where Kyre's Eldritch Winds could move Deathstorm Drop Pods
- Fixed an overly large hit box on the Doctrine Chapel
User Interface
- Fixed stacking debuff icons caused by Gorgutz' melee attacks
- Fixed inconsistencies with audio and video options and forced restarts
Adjusted several incorrect ability and upgrade icons - Fixed an issue where some tooltips would be missing text for non-deployed Elites
- Fixed incorrect behaviour on several gameplay UI options
- Updated the reticule for the Imperial Knight Paladin's Reaper Chainsword Sweep
Art
- Fixed additional instances of effects seen through the fog of war
- Fixed an issue where Shadow Spectre's beam animation would not pause when the game paused
- Fixed missing effects on Kill Team Ironmaw squad member with the missile launcher
- Fixed missing effects on the Temporal Mine ability
- Fixed missing effects when the Venereable Dreadnought is destroyed
- Fixed timing issues on destruction effects for resource add-ons
- Fixed an issue where the effects and sound effects for Pin did not end
- Fixed an issue with persistent teleport effects when the target building is destroyed
Offline Play
- Fixed assorted crashes and soft locks caused by losing internet connection during various screen transitions
Performance
- Improved performance on 4K monitors in various option and info screens
- Improved performance when using the Roks ability
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Video: Fragments of War